Advanced Roamer Sounds

Using Roamer’s Advanced Sound Features

This topic introduces you to Roamer’s  sound abilities and shows you how to program music.

Introducing Roamer Sound

You’ll learn the potential of the Roamer to use sound.  Much of this potential you’ll find under Advance Topics.  This doesn’t mean they’re difficult to achieve, but they don’t belong in a basic programming section.

Roamer’s Sound Capability

The table shows you can how you can use sound with Roamer.

Music You can program Roamer to play 14 notes (including a silent note) at 8 durations.   You can do this at 5 different tempos and 3 octaves.
Prompt File Tells you the status of Roamer.
Example
Help File  Tells you how to program Roamer when you make a mistake.
Example
Sound Effects  Add a sound effect – usually as part of an activity or to enhance a Roamer Character.
Example
Recordings You can record sound files and use them to create Roamer challenges – Roamer asking questions.
Example
Text-To-Speech You can challenge students to write text for Roamer to speak.
Example
Activity Speech Speech which is part of an Activity Behaviour like the Early Years Incy Wincy (Itsy Bitsy) Spider activity.
Example
Voices  Roamer comes with a Standard Voice, selected by a customer survey as the best.
Example
Example
Example
Languages Roamer speaks any language you record and any language you can create using text-to-speech.
Example

Roamer Music Equivalents

Notes

The table shows Roamer’s default musical notes (1 to 14).

Roamer’s Musical Notes
Roamer Pitch Number Note
1 C
2 C#
3 D
4 E
5 E
6 F
7 F#
8 G
9 A
10 A
11 B
12 B
13 C

Note Values

Default Musical Duration (1 to 8).

Roamer’s Note Values
Roamer Duration Number Note Value International Note Value American
1 Semi Quaver Sixteenth Note
2 Quaver Eighth Note
3
4 Crotchet Quarter Note
5
6
7
8 Minim Half Note

Links

To follow.

 

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